Recreational Sports

Policies

Drop-in Sports

• Drop-in sports are available to UCSF students and Fitness & Recreation members free of charge.
• Non-members may take part in drop-in sports by purchasing a 10-Visit Pass or Single Visit Pass.
• The 10-Visit Pass is valid for use at Parnassus and Mission Bay and includes drop-in sports, Group X classes, exercise equipment, pools, towel service, and sauna.
• Passes expire 90 days from date of purchase, are non-transferable, and non-refundable.
• Valid at both Fitness Centers.
• Drop-in participants enter through the Service Desk of the Fitness & Recreation Centers.
• The drop-in sports schedule is provided in the current Fitness & Recreation catalog, at the Service Desk, and on our schedule page.

Gymnasium Policies and Guidelines

• Do not hang on the basketball rim.
• Refrain from sitting on athletic balls and equipment.
• Street clothes, jeans, and scrubs are prohibited.
• Spitting is prohibited.
• Shirts and closed-toed, non-marking athletic shoes must be worn at all times.
• Persons ages 3 to 14 years must be accompanied by an adult at all times.
• Participants who are under age 18 must have written parental authorization to participate in any Recreational Sports programs.

Squash and Racquetball Courts

• Closed-toed, non-marking athletic shoes must be worn at all times.
• Drinks are not allowed inside the courts
• Bags and other personal belongings should be kept in day lockers and are not allowed on the court.
• Protective eyewear is strongly recommended.
• Other sports may be played on the courts, providing all reservation policies have been followed. Basketballs and other heavy balls are not allowed.

How to Book a Squash or Racquetball Court
• All members can book online, by phone, or in-person
• Bookings can be made starting at 10:00 am, up to 3 days in advance
• Only one booking is allowed per day
• A reminder e-mail will be sent 24 hours before the booking
• Reservations must be canceled at least two hours prior to the booking start time

Check-in
• Check in at the service desk up to 30 minutes before or 30 minutes after the booking start time
• If check-in does not take place within this time frame, the booking will be recorded as a no-show

No-Show Policy
• Two no-shows accrued in a single month will result in a one-month booking suspension

If a court is not reserved, it is available on a first-come, first-served basis. Non-members with a 10-Visit Pass may book a court through the Service Desk on a day-of, space-available basis.

Click here to book or download the UCSF Fitness & Recreation mobile app.

League Playoff Criteria

Generally, the top four teams in each league will be taken to the playoffs. Occasionally, fewer teams will be taken from a small league (four teams or less). Teams must have a 5.5 S.O.G. (Spirit of the Game) rating or higher to qualify for the playoffs (scale of 0-8). Any teams with 3 forfeits in a season will be disqualified from the playoffs.

Two Teams, Equal Records

1. Team who won head-to-head is higher seeded.   
2. Record vs. top seeded team(s)   
3. Spirit of the Game: Team with the higher S.O.G. score will recieve higher seed.   
4. Forfeits: A team that has not forfeited any games will receive higher seed compared to a team that has forfeited a game.   
5. Goals/ Point Differential: If teams are still tied, subtract the total points allowed by the total points won.   
6. Coin Toss: If the two Teams are still tied after all this; there will be a coin toss to determine seeding.

Three Teams, Equal Records

1. Team who beat BOTH of the others receives higher seed (they must have all played against each other).
2. Record versus common teams    
3. Refer to above procedure (Two teams, Equal records) to determine higher seed.

Teams Play an Unequal Number of Matches & Leagues Which Award Ties in Matches 
1. Points are given for Wins (3), Ties (1), and Losses (-1). Teams are seeded according to point totals.   
2. Team A wins 4 and loses 1. Their score is 11.   
3. Team B wins 4 and loses 2. Their score is 10. Team A gets the higher seed.   
4. Teams who play more matches have the chance to score points by winning, but they also have a chance to lose points by losing.
Note: Forfeit games do not receive an S.O.G score.

Spirit of the Game

The joy of competing, the appreciation of an opponent’s skills, social interaction, and stress release are components of a successful Recreational Sports League experience. The Spirit of the Game includes playing within the spirit of the rules, harboring good will toward opponents and officials, and accepting responsibility for victories and defeats.
A Recreational Sports experience with an opponent who understands the Spirit of the Game is enjoyable because it includes respect, appreciation, competition, and fun. Referees and scorekeepers rate each team after every game.

Teams with Spirit

A. Teams may win a lot, or lose a lot.
B. They come to the gym with a smile, win or lose. They leave the gym with a smile.
C. They greet their opponent, wish them luck, shake their hand.
D. They thank the official for giving it their all.
E. If they have a question for the officials, they ask it in a respectful manner and tone: “Can you watch their center? He’s holding me inside.”
F. They help the opponent off the floor.
G. They don’t use intimidation or trash talk.
H. They laugh at their own mistakes.
I. They concentrate on the level of the team’s play, not on whether every official’s call is going their way.
J. They let the official know if he or she touched the ball when the official couldn’t see it.
K. They have more concern for the safety of their opponent than for getting a point or winning.
L. They project a positive image in the gym and make officials, opponents, and spectators feel good about the game. It makes them want to return to play again.

Scores and Ratings

An average of 5.5 or better is required for playoffs. Here are some examples of SOG scoring critera:
8=Exceptional; Above and beyond.
Team displays excellent sportsmanship. All players cooperate fully with referee about rules and interpretation of calls. Team displays respectful conduct towards opposing teams, officials, and teammates. Team does not intentionally run-up the score if leading by a large margin. Team picks up after themselves.
7=Very good; Positive communications with officials and opposing players.
Team displays excellent sportsmanship, and respectful conduct towards opposing teams, officials, and teammates.
6=Good; No incidence of poor conduct or a team technical foul.
Team displays average sportsmanship. All players are respectful to the official and calls. No trash talking during the game.
5 =Few examples of poor conduct, and no unsportsmanlike penalties.
Team makes some comments to the officials from the field or sidelines throughout the game and some players may show minor dissension.
4-4.5=Fair; Unsportsmanlike penalties called on players.
Technical foul called on player for making comments to the official, dunking or hanging on the rim. Members of team received one of the following penalties; unsportsmanlike conduct penalty, warning or yellow card, technical foul, verbal warning (softball). Teams who pay the forfeit fee are given a 4.5 SOG score.
3-3.5=Poor
Team members are not ejected, but are very abusive to the official or staff. Captain is losing control over himself or the team. Players are showing retaliation towards opposing team, and displaying unnecessary roughness. Teams will receive a 3.5 if forfeit fee is not paid.
2=Very Poor
Players, coach, and/or spectators ejected for abusive remarks, two technical fouls, or red card given. Team members, coach and/or spectators persistently question officials in an abusive manner, and/or fail to cooperate with officials. Players disregard repeated warnings against unnecessary roughness.
0-1=Extremely Poor Conduct
Team displays poor sportsmanship and is completely uncooperative. Captain has no control over himself, teammates, and spectators. Team creates an unsafe and hostile environment to the point where supervisors and or officials have to step in and stop the game. Joining in an altercation that has started. Multiple red cards assessed. Any player ejected due to intoxication by alcohol or a controlled substance.


FAQ

I’m ready! Where do I sign up?

You can download a registration form for the upcoming quarter’s leagues online and drop it off at any of our Fitness & Recreation Centers.
To sign up for clubs and clinics or to purchase a drop-in sports session or series card, please visit a service desk.

How much does it cost?

Fees can be viewed in our quarterly catalog.

Do I need a team to play?

No. You do not need to have a team to participate in drop-in sports, clubs, or clinics. To participate in leagues, please contact Recreational Sports to sign up as a free agent.

Do I need to be a UCSF student?

No. All affiliations, including the general public, are invited to participate in our Recreational Sports programs. UCSF students and Fitness & Recreation members do receive a discounted rate. Some restrictions may apply.

I’m a beginner‚ can I still play?

Yes! Everyone, regardless of his or her skill or athletic ability, is welcome to play. Drop-in sports and clubs are an opportunity for people of all levels and backgrounds to come together and enjoy the spirit of non-competitive play. Our competitive leagues are recommended for intermediate-to-advanced-level players, though some beginner leagues are offered. You can enhance fundamental sports skills with our year-round clinics.

What sports are available?

Recreational Sports offers a wide range of sports and activities, including volleyball, basketball, futsal, tennis, table tennis, badminton, squash, dodgeball, racquetball, flag football, and softball. These sports are played as leagues, drop-in sports, clubs, or clinics.
Certain activities are not available every season.